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Featured Projects

Squares Proximity (Published on Steam)

The Story: Originally inspired by a classic math-based strategy game, this project started as a fun project and eventually evolved into a sophisticated tactical duel. My peers and mentors have recognised the AI as a significant technical achievement, surpassing original inspirations in complexity and strategic depth.​

Squares Proximity gameplay showing the dynamic grid and tactical AI interface.

Turn-Based Network Synchronisation Framework

• Technical Focus: Studio-grade deterministic networking engine built in Unity 6, simulating asynchronous turn-based multiplayer state synchronisation and out-of-order packet reconciliation for digital tabletop games.

• Architecture Highlights: Engineered a zero-allocation ICommand pipeline with snapshot rollback routines, circular buffer latency simulation (tested to 150ms jitter/drops), and 37 passing automated EditMode test suites confirming 0 B runtime heap churn.

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